Tuesday, September 30, 2008

New software converts PC into TiVo TV recorder

NEW YORK — TiVo and Nero AG of Germany were set to announce Monday that they will be launching a package that turns a Windows PC into a TV recorder, just like a TiVo set-top box.

The kit will cost $199 when it goes on sale Oct. 15, and includes a remote and a TV tuner that plugs into the PC. The interface on the computer screen looks just like the one on a TV equipped with a TiVo box.

It's not the first software that allows TV recording on the PC. That's been possible for years on computers equipped with TV tuners, and some versions of Microsoft Corp.'s Windows Vista operating system include the necessary software. But it will be the first time that both the TiVo interface and functions have been replicated on a PC.

The Nero LiquidTV/TiVo PC will go on sale initially in the U.S., Mexico and Canada, but it could open up some markets where TiVo does not yet sell its set-top boxes. Joshua Danovitz, vice president and general manager of international business at TiVo, said the plan is to launch it in Europe next year, including in Nero's home country, Germany. Britain is the only European country where TiVo currently has subscribers.

"It's really part of a global TiVo strategy," Danovitz said.

For people who already have a tuner-equipped PC, Nero — a private company mainly known for CD- and DVD-burning software — will sell the TV recording software separately, for $99. Either way, buyers will get a one-year subscription to TiVo's program guide updates. Renewal will cost $99 per year.

The renewal cost sets the product apart from the digital video recording features of Windows Vista, which has a free program guide. However, Nero and TiVo are counting on the popularity of the TiVo interface and brand to overcome that hurdle.

Like TiVo's existing TiVo Desktop software, LiquidTV will allow users to transfer shows recorded on other TiVo devices in the home to the PC's hard drive, and bring shows out of the home, either on a laptop's drive or on an iPod or PlayStation Portable. LiquidTV also allows users to burn shows onto DVDs if the computer has a DVD burner.

Thursday, September 25, 2008

Google vaults into global wireless ring with G1 phone



By Leslie Cauley, USA TODAY
NEW YORK — The new Google (GOOG) phone, called the G1, made its long-awaited debut on Tuesday in New York, officially marking the arrival of Google to the big-stakes game of global wireless.
T-Mobile is the first U.S. carrier to offer the device, which will cost $179. Consumers must sign a two-year contract for data and voice. Data plans will start at $25 a month. The device won't be available until Oct. 22, but buyers can pre-order on T-Mobile's website.
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Technically, it was T-Mobile's announcement, but there was no doubt about who was running the show: Google. To get the device, consumers must register for a Gmail account, Google's e-mail service.
Rich Miner, group manager of mobile platforms at Google, says the requirement is tied to synchronization of the device's calendar, address book and other applications. The synchronization process owes to the design of Android, the new mobile operating system used by the G1, which was also developed by Google.
FIND MORE STORIES IN: Internet New York Google Inc. Wi-Fi T-Mobile Gmail Deutsche Telekom Android Nielsen IAG
Miner says G1 achieves what Google had hoped for: a device "that delivers the best mobile Google experience" possible.
In another nod to Google, the G1 is being co-branded. The tagline: "G1 with Google."
Cole Brodman, T-Mobile's chief technology officer, says the carrier likes the association because, "Google is the face of the Internet." Brodman downplayed the Gmail requirement, noting that customers don't have to actually use it. "You just have to sign up."
Still, some may find the requirement "objectionable," says Morgan Gillis of LiMo, a global coalition that supports the idea of open-platform mobile phones. "This brings up a big question about freedom of choice."
Roger Entner, senior vice president of Nielsen IAG, says the Gmail requirement serves a larger purpose for Google: It creates a "unique identifier" for each customer that can be used, eventually, "to target ads to you. That's why they did Android — to help satisfy Google's need for ad revenue" from the mobile Web.
Miner says that's not Google's plan, although he acknowledges that the G1 clearly focuses on Google.
"You wouldn't be buying a co-branded phone" with Google's name on it "if you didn't want Google services," Miner says.
T-Mobile, for its part, is hoping to use the G1 to drive sales, Brodman says. "We hope to sell lots and lots of devices."
T-Mobile, owned by German phone giant Deutsche Telekom, is the No. 4 wireless provider, with about 25 million subscribers. The carrier has been building a 3G wireless network across the USA, with the goal of generating revenue from advanced services such as Wi-Fi, mobile broadband and video calling as consumer interest in the mobile Web soars.

Monday, September 22, 2008

SanDisk pushes music on memory cards

NEW YORK — Just as vinyl once gave way to compact discs as the main physical medium for music, could CDs be replaced now by a fingernail-sized memory card? Perhaps not entirely, but SanDisk, four major record labels and retailers Best Buy and Wal-Mart Stores are hoping that albums sold on microSD memory cards will at least provide an additional stream of sales. The companies were expected to unveil plans Monday to sell memory cards loaded with music in the MP3 format, free of copy protections.

Called "slotMusic," the new format is meant to address two intertwined trends. Most albums are still sold in a physical format — 449 million were sold on CDs in 2007, while 50 million were sold digitally, according to Nielsen SoundScan — yet CDs are decreasingly popular. Albums sold on CD dropped almost 19% last year.

Given this, the record labels — Vivendi SA's Universal Music Group, Sony BMG Music Entertainment, Warner Music Group Corp. and EMI Group PLC — are hoping slotMusic can be another physical revenue source — and one that is more versatile than CDs, given the kinds of gadgets people carry around these days.

Unlike when the CD was introduced and people had to buy new players, many people already have the ability to play slotMusic albums, since many cellphones and multimedia players support microSD cards.

These new albums will come with a small USB dongle that lets buyers use them with computers, too.

"Particularly in this kind of economic climate, the idea of being able to use an electronic device you already own to enjoy music rather than going out and buying a dedicated player is pretty compelling," said Daniel Schreiber, who heads the audio-video business unit at SanDisk, which created the microSD card format and is working on the technology behind slotMusic.

Schreiber said slotMusic albums will be sold on 1 gigabyte microSD cards, which means they will be able to hold a full album and related content such as liner notes and cover art. Buyers will be able to use extra space on the cards to hold songs and photos from their own collections.

The cards and dongles will come in boxes similar to current CD packaging, and Schreiber expects the cost of slotMusic releases to be "in the ballpark" of current CD prices.

It's not yet known exactly when — or how many — albums will be initially sold in the format, but Schreiber expects retailers to give a "sizable amount of shelf space" to slotMusic albums. The albums are expected to debut at multiple retailers, including Best Buy and Wal-Mart stores in the U.S., and later in Europe.

Rio Caraeff, executive vice president of Universal Music Group's eLabs digital music unit, said the label will initially release about 30 titles in the slotMusic format. The titles will include old and new albums, such as one by singer Akon.

"We want to provide the benefits of digital music to people who go to physical retail environments," he said.

Asked whether he sees the format taking the place of the CD, Caraeff said, "I think we would certainly hope that would be the case, but I don't think we are so tied to that."

NPD Group entertainment analyst Russ Crupnick sees a potential for slotMusic to emerge as a compelling format. He said the industry needs "desperately" to give people a new reason to head back into the music sections at brick-and-mortar stores.

"Not that we want them out of the gaming section, but once they're done looking at 'Guitar Hero' we want them to come look at the music section," he said.

Friday, September 19, 2008

Entertainment, tech titans aim for digital compatibility

NEW YORK — Buy a CD or DVD, and it should work on a variety of devices and personal computers.

Buy the same music or movie online, and you're on your own: Songs bought at Apple Inc.'s iTunes will generally work only with Apple products like the iPod, while many movies sold in Microsoft Corp.'s Windows Media format will require a Windows computer or device.

Leading entertainment and consumer-electronics companies — including Microsoft — are trying to change that.

They have formed a consortium, the Digital Entertainment Content Ecosystem, to come up with technical specifications that content distributors and manufacturers can follow to ensure compatibility. The idea is to let people know that content and devices carrying a special logo will play nicely with one another.

By reducing confusion, consortium members are hoping to see the digital marketplace grow, said Mitch Singer, president of the consortium and chief technology officer of one of its members, Sony Pictures Entertainment.

Consumers will be able to use digital products they buy on cellphones, set-top boxes, computers and other devices made by a slew of manufacturers. A virtual locker will store those digital products remotely, and the system will permit some copying onto physical media like DVDs.

The technical details are still being worked out, so consumers aren't likely to see products until at least next year.

Content distributors and manufacturers won't be tied to a specific file format or copy-protection system. Rather, the virtual-locker system can convert the information behind the scenes and deliver the one compatible with a particular device.

Founding members of the consortium include electronics retailer Best Bu, technology companies Microsoft, Hewlett-Packard and Intel Corp. and entertainment outfits such as Sony, News Corp.'s Fox Entertainment Group, General Electric's NBC Universal and the Recording Industry Association of America.

Notably absent is Apple.

Singer repeatedly refused to say whether the iPod maker was invited to join, but he said Apple's membership and expertise would be welcomed.

"I don't anticipate people will stop shopping at Apple," he said. "The product we launch will work side by side with the Apple ecosystem or (go) after different consumers."

Thursday, September 18, 2008

Google can sort digital photos on face value

If the human brain sees a million images per day and can instantly identify them, why couldn't software do that, too? Making such a thing a reality has been the longtime goal of German-born physicist Hartmut Neven, whose facial-recognition software firm was purchased by Google in 2006, with the stated goal of bringing his vision to digital photography.

Instead of sifting through thousands of computer file names and badly named photo folders, what if we could organize our pictures by faces instead, gathering all of our pictures of Mom, Dad and the rest of the brood together?

Neven joined forces with Google's Picasa photo editing and management software team, spending two years developing a tool that could bring photo facial recognition to the masses.

Now the software is here, and Google is winning raves for its accuracy. It's not perfect, as Google engineers point out, but it's still a major step forward.

"I find it interesting to understand how the human mind works," says Neven, who now works at Google as a lead technical manager. "How it is so adept and capable at learning. And the best way to teach the theory on brain functions is to write a program that's quite similar."

Google's face-recognition system ties into Picasa Web Albums, Google's online photo-sharing service. It's one of the search giant's smaller offerings. Web Albums had just a 3.4% share of the online photo market in August, according to researcher Hitwise, ranking No. 5. Market leader Photobucket had a 34.7% share.

Google recently upgraded its Picasa desktop photo-editing application with faster uploading tools. Face recognition, however, happens on the Web. After uploading pictures to Web Albums, you simply click the "add name tag" feature. A group of 200 shots from your family vacation, for instance, will be broken into groups based on the faces — 60 of Dad, 40 of Mom, etc.

Just match names with faces

Your job is to match the name to the face by typing in their names. The idea is that, after each face has been identified and tagged you could use the information to, say, call up a group of photos of brother and Mom together, or you with a specific group of friends, and make an instant slideshow.

"What we're doing is taking measurements," says Mike Horowitz, the Google product manager who oversees Picasa. "We're looking at the special elements of the face — where the eyes and nose are, for instance, and trying to make a prediction."

Chris Chute, an analyst at researcher IDC, says photo recognition is something consumers will latch onto, because it solves a growing problem. "We're taking more pictures than ever before, because we can, and the ability to organize them is up to the user," he says. Since many people don't like to take the time, "Anything that makes it easier for them will be greatly appreciated."

Privacy a concern

Facial-recognition applications are a growing phenomenon. Authorities in Germany and England are testing computerized facial recognition in conjunction with new biometric passports. Passengers go through security and deal with computers, instead of humans.

But can computers be trusted? How much do we want them to know about us? In the Tom Cruise film Minority Report, a computer spits out personalized ads directed at the character everywhere he turns.

Google has been a frequent target of criticism on privacy issues, and tech bloggers have weighed in on the new face-tagging feature.

"I don't like it at all," says Rob Williams, who blogs for the Techgage website. "Google knows what I search for, where I live and how much time I spend on websites. Now they know what my friends look like, too. That's just too much."

Horowitz says the tagging feature is "opt-in," so only people who choose to use the feature do so. "Turn face tagging off, and all the data goes away."

For a scientist like Neven, there's no such thing as too much information. Before joining Google, Neven taught computer science at University of Southern California, then started his own company, which became Neven Vision.

"We were a start-up and had to make money, so we turned to Europe, where cellphones were more advanced, and worked with brand marketers," he says.

His goal was to use software to recognize billboards and other objects. He worked toward getting snapshots from cellphones to return information about the product.

In one European promotion for Coca-Cola, people were asked to take a quick camera phone shot of a Coke can for instant registration in a sweepstakes.

At Google, Neven would like to see his software advance to the point where it can eliminate many of the mundane uploading tasks camera hobbyists now encounter.

For instance, once the application learned the faces you regularly photograph (like your spouse and kids), you would not have to manually tag photos when you transfer them from a camera to your computer — the software would do that for you.

"We want to make it increasingly automatic and seamless," he says. It's not there yet — but it will be, promises Neven.